/*
 * Electric Fence - Red-Zone memory allocator.
 * Bruce Perens, 1988, 1993
 * 
 * This is a special version of malloc() and company for debugging software
 * that is suspected of overrunning or underrunning the boundaries of a
 * malloc buffer, or touching free memory.
 *
 * It arranges for each malloc buffer to be followed (or preceded)
 * in the address space by an inaccessable virtual memory page,
 * and for free memory to be inaccessable. If software touches the
 * inaccessable page, it will get an immediate segmentation
 * fault. It is then trivial to uncover the offending code using a debugger.
 *
 * An advantage of this product over most malloc debuggers is that this one
 * detects reading out of bounds as well as writing, and this one stops on
 * the exact instruction that causes the error, rather than waiting until the
 * next boundary check.
 *
 * There is one product that debugs malloc buffer overruns
 * better than Electric Fence: "Purify" from Purify Systems, and that's only
 * a small part of what Purify does. I'm not affiliated with Purify, I just
 * respect a job well done.
 *
 * This version of malloc() should not be linked into production software,
 * since it tremendously increases the time and memory overhead of malloc().
 * Each malloc buffer will consume a minimum of two virtual memory pages,
 * this is 16 kilobytes on many systems. On some systems it will be necessary
 * to increase the amount of swap space in order to debug large programs that
 * perform lots of allocation, because of the per-buffer overhead.
 *
 * Win32 tweaks
 * Peter Harris, 2007
 */
#include "efence.h"
#include <stdlib.h>
#ifndef _WIN32
#include <unistd.h>
#endif
#include <memory.h>
#include <string.h>
#ifndef _WIN32
#include <pthread.h>
#endif

#ifdef	malloc
#undef	malloc
#endif

#ifdef	calloc
#undef	calloc
#endif

#ifdef	realloc
#undef	realloc
#endif

#ifdef	free
#undef	free
#endif

#define malloc EF_malloc
#define calloc EF_calloc
#define realloc EF_realloc
#define free EF_free

static const char	version[] = "\n  Electric Fence 2.1"
 " Copyright (C) 1987-1998 Bruce Perens.\n";

/*
 * MEMORY_CREATION_SIZE is the amount of memory to get from the operating
 * system at one time. We'll break that memory down into smaller pieces for
 * malloc buffers. One megabyte is probably a good value.
 */
#define			MEMORY_CREATION_SIZE	1024 * 1024

/*
 * Enum Mode indicates the status of a malloc buffer.
 */
enum _Mode {
	NOT_IN_USE = 0,	/* Available to represent a malloc buffer. */
	FREE,		/* A free buffer. */
	ALLOCATED,	/* A buffer that is in use. */
	PROTECTED,	/* A freed buffer that can not be allocated again. */
	INTERNAL_USE	/* A buffer used internally by malloc(). */
};
typedef enum _Mode	Mode;

/*
 * Struct Slot contains all of the information about a malloc buffer except
 * for the contents of its memory.
 */
struct _Slot {
	void *		userAddress;
	void *		internalAddress;
	size_t		userSize;
	size_t		internalSize;
	Mode		mode;
};
typedef struct _Slot	Slot;

 /*
 * EF_DISABLE_BANNER is a global variable used to control whether
 * Electric Fence prints its usual startup message.  If the value is
 * -1, it will be set from the environment default to 0 at run time.
 */
int            EF_DISABLE_BANNER = -1;


/*
 * EF_ALIGNMENT is a global variable used to control the default alignment
 * of buffers returned by malloc(), calloc(), and realloc(). It is all-caps
 * so that its name matches the name of the environment variable that is used
 * to set it. This gives the programmer one less name to remember.
 * If the value is -1, it will be set from the environment or sizeof(int)
 * at run time.
 */
int		EF_ALIGNMENT = -1;

/*
 * EF_PROTECT_FREE is a global variable used to control the disposition of
 * memory that is released using free(). It is all-caps so that its name
 * matches the name of the environment variable that is used to set it.
 * If its value is greater non-zero, memory released by free is made
 * inaccessable and never allocated again. Any software that touches free
 * memory will then get a segmentation fault. If its value is zero, freed
 * memory will be available for reallocation, but will still be inaccessable
 * until it is reallocated.
 * If the value is -1, it will be set from the environment or to 0 at run-time.
 */
int		EF_PROTECT_FREE = -1;

/*
 * EF_PROTECT_BELOW is used to modify the behavior of the allocator. When
 * its value is non-zero, the allocator will place an inaccessable page
 * immediately _before_ the malloc buffer in the address space, instead
 * of _after_ it. Use this to detect malloc buffer under-runs, rather than
 * over-runs. It won't detect both at the same time, so you should test your
 * software twice, once with this value clear, and once with it set.
 * If the value is -1, it will be set from the environment or to zero at
 * run-time
 */
int		EF_PROTECT_BELOW = -1;

/*
 * EF_ALLOW_MALLOC_0 is set if Electric Fence is to allow malloc(0). I
 * trap malloc(0) by default because it is a common source of bugs.
 */
int		EF_ALLOW_MALLOC_0 = -1;

/*
 * EF_FREE_WIPES is set if Electric Fence is to wipe the memory content
 * of freed blocks.  This makes it easier to check if memory is freed or
 * not
 */
int            EF_FREE_WIPES = -1;

/*
 * allocationList points to the array of slot structures used to manage the
 * malloc arena.
 */
static Slot *		allocationList = 0;

/*
 * allocationListSize is the size of the allocation list. This will always
 * be a multiple of the page size.
 */
static size_t		allocationListSize = 0;

/*
 * slotCount is the number of Slot structures in allocationList.
 */
static size_t		slotCount = 0;

/*
 * unUsedSlots is the number of Slot structures that are currently available
 * to represent new malloc buffers. When this number gets too low, we will
 * create new slots.
 */
static size_t		unUsedSlots = 0;

/*
 * slotsPerPage is the number of slot structures that fit in a virtual
 * memory page.
 */
static size_t		slotsPerPage = 0;

/*
 * internalUse is set when allocating and freeing the allocatior-internal
 * data structures.
 */
static int		internalUse = 0;

/*
 * noAllocationListProtection is set to tell malloc() and free() not to
 * manipulate the protection of the allocation list. This is only set in
 * realloc(), which does it to save on slow system calls, and in
 * allocateMoreSlots(), which does it because it changes the allocation list.
 */
static int		noAllocationListProtection = 0;

/*
 * bytesPerPage is set at run-time to the number of bytes per virtual-memory
 * page, as returned by Page_Size().
 */
static size_t		bytesPerPage = 0;

 /*
 * mutex to enable multithreaded operation
 */
#ifdef _WIN32
CRITICAL_SECTION mutex;
#else
static pthread_mutex_t mutex ;
static pid_t mutexpid=0;
static int locknr=0;
#endif


static void lock() {
#ifdef _WIN32
    EnterCriticalSection(&mutex);
#else
    if (pthread_mutex_trylock(&mutex)) {
       if (mutexpid==getpid()) {
           locknr++;
           return;
       } else {
           pthread_mutex_lock(&mutex);
       }
    } 
    mutexpid=getpid();
    locknr=1;
#endif
}

static void unlock() {
#ifdef _WIN32
    LeaveCriticalSection(&mutex);
#else
    locknr--;
    if (!locknr) {
       mutexpid=0;
       pthread_mutex_unlock(&mutex);
    }
#endif
}

/*
 * internalError is called for those "shouldn't happen" errors in the
 * allocator.
 */
static void
internalError(void)
{
	EF_Abort("Internal error in allocator.");
}

/*
 * initialize sets up the memory allocation arena and the run-time
 * configuration information.
 */
static void
initialize(void)
{
	size_t	size = MEMORY_CREATION_SIZE;
	size_t	slack;
	char *	string;
	Slot *	slot;

       if ( EF_DISABLE_BANNER == -1 ) {
               if ( (string = getenv("EF_DISABLE_BANNER")) != 0 )
                       EF_DISABLE_BANNER = atoi(string);
               else
                       EF_DISABLE_BANNER = 0;
       }

       if ( EF_DISABLE_BANNER == 0 )
               EF_Print(version);

	/*
	 * Import the user's environment specification of the default
	 * alignment for malloc(). We want that alignment to be under
	 * user control, since smaller alignment lets us catch more bugs,
	 * however some software will break if malloc() returns a buffer
	 * that is not word-aligned.
	 *
	 * I would like
	 * alignment to be zero so that we could catch all one-byte
	 * overruns, however if malloc() is asked to allocate an odd-size
	 * buffer and returns an address that is not word-aligned, or whose
	 * size is not a multiple of the word size, software breaks.
	 * This was the case with the Sun string-handling routines,
	 * which can do word fetches up to three bytes beyond the end of a
	 * string. I handle this problem in part by providing
	 * byte-reference-only versions of the string library functions, but
	 * there are other functions that break, too. Some in X Windows, one
	 * in Sam Leffler's TIFF library, and doubtless many others.
	 */
	if ( EF_ALIGNMENT == -1 ) {
		if ( (string = getenv("EF_ALIGNMENT")) != 0 )
			EF_ALIGNMENT = (size_t)atoi(string);
		else
			EF_ALIGNMENT = sizeof(int);
	}

	/*
	 * See if the user wants to protect the address space below a buffer,
	 * rather than that above a buffer.
	 */
	if ( EF_PROTECT_BELOW == -1 ) {
		if ( (string = getenv("EF_PROTECT_BELOW")) != 0 )
			EF_PROTECT_BELOW = (atoi(string) != 0);
		else
			EF_PROTECT_BELOW = 0;
	}

	/*
	 * See if the user wants to protect memory that has been freed until
	 * the program exits, rather than until it is re-allocated.
	 */
	if ( EF_PROTECT_FREE == -1 ) {
		if ( (string = getenv("EF_PROTECT_FREE")) != 0 )
			EF_PROTECT_FREE = (atoi(string) != 0);
		else
#ifdef _WIN64
		    /* On windows, we decommit memory if we know we'll never
		       use it again. On win64, we should have enough address
		       space available that we never need to free, so turn
		       this flag on by default. */
			EF_PROTECT_FREE = 1;
#else
			EF_PROTECT_FREE = 0;
#endif
	}

	/*
	 * See if the user wants to allow malloc(0).
	 */
	if ( EF_ALLOW_MALLOC_0 == -1 ) {
		if ( (string = getenv("EF_ALLOW_MALLOC_0")) != 0 )
			EF_ALLOW_MALLOC_0 = (atoi(string) != 0);
		else
			EF_ALLOW_MALLOC_0 = 0;
	}

	/*
	 * See if the user wants us to wipe out freed memory.
	 */
	if ( EF_FREE_WIPES == -1 ) {
	        if ( (string = getenv("EF_FREE_WIPES")) != 0 )
	                EF_FREE_WIPES = (atoi(string) != 0);
	        else
	                EF_FREE_WIPES = 0;
	}

	/*
	 * Get the run-time configuration of the virtual memory page size.
 	 */
	bytesPerPage = Page_Size();

	/*
	 * Figure out how many Slot structures to allocate at one time.
	 */
	slotCount = slotsPerPage = bytesPerPage / sizeof(Slot);
	allocationListSize = bytesPerPage;

	if ( allocationListSize > size )
		size = allocationListSize;

	if ( (slack = size % bytesPerPage) != 0 )
		size += bytesPerPage - slack;

	/*
	 * Allocate memory, and break it up into two malloc buffers. The
	 * first buffer will be used for Slot structures, the second will
	 * be marked free.
	 */
	slot = allocationList = (Slot *)Page_Create(size);
	memset((char *)allocationList, 0, allocationListSize);

	slot[0].internalSize = slot[0].userSize = allocationListSize;
	slot[0].internalAddress = slot[0].userAddress = allocationList;
	slot[0].mode = INTERNAL_USE;
	if ( size > allocationListSize ) {
		slot[1].internalAddress = slot[1].userAddress
		 = ((char *)slot[0].internalAddress) + slot[0].internalSize;
		slot[1].internalSize
		 = slot[1].userSize = size - slot[0].internalSize;
		slot[1].mode = FREE;
	}

	/*
	 * Deny access to the free page, so that we will detect any software
	 * that treads upon free memory.
	 */
	Page_DenyAccess(slot[1].internalAddress, slot[1].internalSize);

	/*
	 * Account for the two slot structures that we've used.
	 */
	unUsedSlots = slotCount - 2;
}

/*
 * allocateMoreSlots is called when there are only enough slot structures
 * left to support the allocation of a single malloc buffer.
 */
static void
allocateMoreSlots(void)
{
	size_t	newSize = allocationListSize + bytesPerPage;
	void *	newAllocation;
	void *	oldAllocation = allocationList;

	Page_AllowAccess(allocationList, allocationListSize);
	noAllocationListProtection = 1;
	internalUse = 1;

	newAllocation = malloc(newSize);
	memcpy(newAllocation, allocationList, allocationListSize);
	memset(&(((char *)newAllocation)[allocationListSize]), 0, bytesPerPage);

	allocationList = (Slot *)newAllocation;
	allocationListSize = newSize;
	slotCount += slotsPerPage;
	unUsedSlots += slotsPerPage;

	free(oldAllocation);

	/*
	 * Keep access to the allocation list open at this point, because
	 * I am returning to memalign(), which needs that access.
 	 */
	noAllocationListProtection = 0;
	internalUse = 0;
}

/*
 * This is the memory allocator. When asked to allocate a buffer, allocate
 * it in such a way that the end of the buffer is followed by an inaccessable
 * memory page. If software overruns that buffer, it will touch the bad page
 * and get an immediate segmentation fault. It's then easy to zero in on the
 * offending code with a debugger.
 *
 * There are a few complications. If the user asks for an odd-sized buffer,
 * we would have to have that buffer start on an odd address if the byte after
 * the end of the buffer was to be on the inaccessable page. Unfortunately,
 * there is lots of software that asks for odd-sized buffers and then
 * requires that the returned address be word-aligned, or the size of the
 * buffer be a multiple of the word size. An example are the string-processing
 * functions on Sun systems, which do word references to the string memory
 * and may refer to memory up to three bytes beyond the end of the string.
 * For this reason, I take the alignment requests to memalign() and valloc()
 * seriously, and 
 * 
 * Electric Fence wastes lots of memory. I do a best-fit allocator here
 * so that it won't waste even more. It's slow, but thrashing because your
 * working set is too big for a system's RAM is even slower. 
 */
extern C_LINKAGE void *
memalign(size_t alignment, size_t userSize)
{
	register Slot *	slot;
	register size_t	count;
	Slot *		fullSlot = 0;
	Slot *		emptySlots[2];
	size_t		internalSize;
	size_t		slack;
	char *		address;

	if ( allocationList == 0 )
		initialize();

	if ( userSize == 0 && !EF_ALLOW_MALLOC_0 )
		EF_Abort("Allocating 0 bytes, probably a bug.");

	/*
	 * If EF_PROTECT_BELOW is set, all addresses returned by malloc()
	 * and company will be page-aligned.
 	 */
	if ( !EF_PROTECT_BELOW && alignment > 1 ) {
		if ( (slack = userSize % alignment) != 0 )
			userSize += alignment - slack;
	}

	/*
	 * The internal size of the buffer is rounded up to the next page-size
	 * boudary, and then we add another page's worth of memory for the
	 * dead page.
	 */
	internalSize = userSize + bytesPerPage;
	if ( (slack = internalSize % bytesPerPage) != 0 )
		internalSize += bytesPerPage - slack;

	/*
	 * These will hold the addresses of two empty Slot structures, that
	 * can be used to hold information for any memory I create, and any
	 * memory that I mark free.
	 */
	emptySlots[0] = 0;
	emptySlots[1] = 0;

	/*
	 * The internal memory used by the allocator is currently
	 * inaccessable, so that errant programs won't scrawl on the
	 * allocator's arena. I'll un-protect it here so that I can make
	 * a new allocation. I'll re-protect it before I return.
 	 */
	if ( !noAllocationListProtection )
		Page_AllowAccess(allocationList, allocationListSize);

	/*
	 * If I'm running out of empty slots, create some more before
	 * I don't have enough slots left to make an allocation.
	 */
	if ( !internalUse && unUsedSlots < 7 ) {
		allocateMoreSlots();
	}
	
	/*
	 * Iterate through all of the slot structures. Attempt to find a slot
	 * containing free memory of the exact right size. Accept a slot with
	 * more memory than we want, if the exact right size is not available.
	 * Find two slot structures that are not in use. We will need one if
	 * we split a buffer into free and allocated parts, and the second if
	 * we have to create new memory and mark it as free.
	 *
	 */
	
	for ( slot = allocationList, count = slotCount ; count > 0; count-- ) {
		if ( slot->mode == FREE
		 && slot->internalSize >= internalSize ) {
			if ( !fullSlot
			 ||slot->internalSize < fullSlot->internalSize){
				fullSlot = slot;
				if ( slot->internalSize == internalSize
				 && emptySlots[0] )
					break;	/* All done, */
			}
		}
		else if ( slot->mode == NOT_IN_USE ) {
			if ( !emptySlots[0] )
				emptySlots[0] = slot;
			else if ( !emptySlots[1] )
				emptySlots[1] = slot;
			else if ( fullSlot
			 && fullSlot->internalSize == internalSize )
				break;	/* All done. */
		}
		slot++;
	}
	if ( !emptySlots[0] )
		internalError();

	if ( !fullSlot ) {
		/*
		 * I get here if I haven't been able to find a free buffer
		 * with all of the memory I need. I'll have to create more
		 * memory. I'll mark it all as free, and then split it into
		 * free and allocated portions later.
		 */
		size_t	chunkSize = MEMORY_CREATION_SIZE;

		if ( !emptySlots[1] )
			internalError();

		if ( chunkSize < internalSize )
			chunkSize = internalSize;

		if ( (slack = chunkSize % bytesPerPage) != 0 )
			chunkSize += bytesPerPage - slack;

		/* Use up one of the empty slots to make the full slot. */
		fullSlot = emptySlots[0];
		emptySlots[0] = emptySlots[1];
		fullSlot->internalAddress = Page_Create(chunkSize);
		fullSlot->internalSize = chunkSize;
		fullSlot->mode = FREE;
		unUsedSlots--;
	}

	/*
	 * If I'm allocating memory for the allocator's own data structures,
	 * mark it INTERNAL_USE so that no errant software will be able to
	 * free it.
	 */
	if ( internalUse )
		fullSlot->mode = INTERNAL_USE;
	else
		fullSlot->mode = ALLOCATED;

	/*
	 * If the buffer I've found is larger than I need, split it into
	 * an allocated buffer with the exact amount of memory I need, and
	 * a free buffer containing the surplus memory.
	 */
	if ( fullSlot->internalSize > internalSize ) {
		emptySlots[0]->internalSize
		 = fullSlot->internalSize - internalSize;
		emptySlots[0]->internalAddress
		 = ((char *)fullSlot->internalAddress) + internalSize;
		emptySlots[0]->mode = FREE;
		fullSlot->internalSize = internalSize;
		unUsedSlots--;
	}

	if ( !EF_PROTECT_BELOW ) {
		/*
		 * Arrange the buffer so that it is followed by an inaccessable
		 * memory page. A buffer overrun that touches that page will
		 * cause a segmentation fault.
		 */
		address = (char *)fullSlot->internalAddress;

		/* Set up the "live" page. */
		if ( internalSize - bytesPerPage > 0 )
				Page_AllowAccess(
				 fullSlot->internalAddress
				,internalSize - bytesPerPage);
			
		address += internalSize - bytesPerPage;

		/* Set up the "dead" page. */
		Page_DenyAccess(address, bytesPerPage);

		/* Figure out what address to give the user. */
		address -= userSize;
	}
	else {	/* EF_PROTECT_BELOW != 0 */
		/*
		 * Arrange the buffer so that it is preceded by an inaccessable
		 * memory page. A buffer underrun that touches that page will
		 * cause a segmentation fault.
		 */
		address = (char *)fullSlot->internalAddress;

		/* Set up the "dead" page. */
		Page_DenyAccess(address, bytesPerPage);
			
		address += bytesPerPage;

		/* Set up the "live" page. */
		if ( internalSize - bytesPerPage > 0 )
			Page_AllowAccess(address, internalSize - bytesPerPage);
	}

	fullSlot->userAddress = address;
	fullSlot->userSize = userSize;

	/*
	 * Make the pool's internal memory inaccessable, so that the program
	 * being debugged can't stomp on it.
	 */
	if ( !internalUse )
		Page_DenyAccess(allocationList, allocationListSize);

	return address;
}

/*
 * Find the slot structure for a user address.
 */
static Slot *
slotForUserAddress(void * address)
{
	register Slot *	slot = allocationList;
	register size_t	count = slotCount;
	
	for ( ; count > 0; count-- ) {
		if ( slot->userAddress == address )
			return slot;
		slot++;
	}

	return 0;
}

/*
 * Find the slot structure for an internal address.
 */
static Slot *
slotForInternalAddress(void * address)
{
	register Slot *	slot = allocationList;
	register size_t	count = slotCount;
	
	for ( ; count > 0; count-- ) {
		if ( slot->internalAddress == address )
			return slot;
		slot++;
	}
	return 0;
}

/*
 * Given the internal address of a buffer, find the buffer immediately
 * before that buffer in the address space. This is used by free() to
 * coalesce two free buffers into one.
 */
static Slot *
slotForInternalAddressPreviousTo(void * address)
{
	register Slot *	slot = allocationList;
	register size_t	count = slotCount;
	
	for ( ; count > 0; count-- ) {
		if ( ((char *)slot->internalAddress)
		 + slot->internalSize == address )
			return slot;
		slot++;
	}
	return 0;
}

extern C_LINKAGE void
free(void * address)
{
	Slot *	slot;
	Slot *	previousSlot = 0;
	Slot *	nextSlot = 0;

        lock();

        if ( address == 0 ) {
                unlock();
                return;
        }

	if ( allocationList == 0 )
		EF_Abort("free() called before first malloc().");

	if ( !noAllocationListProtection )
		Page_AllowAccess(allocationList, allocationListSize);

	slot = slotForUserAddress(address);

	if ( !slot )
		EF_Abort("free(%a): address not from malloc().", address);

	if ( slot->mode != ALLOCATED ) {
		if ( internalUse && slot->mode == INTERNAL_USE )
			/* Do nothing. */;
		else {
			EF_Abort(
			 "free(%a): freeing free memory."
			,address);
		}
	}

	if ( EF_PROTECT_FREE )
		slot->mode = PROTECTED;
	else
		slot->mode = FREE;

       if ( EF_FREE_WIPES )
               memset(slot->userAddress, 0xbd, slot->userSize);

	previousSlot = slotForInternalAddressPreviousTo(slot->internalAddress);
	nextSlot = slotForInternalAddress(
	 ((char *)slot->internalAddress) + slot->internalSize);

	if ( previousSlot
	 && (previousSlot->mode == FREE || previousSlot->mode == PROTECTED) ) {
		/* Coalesce previous slot with this one. */
		previousSlot->internalSize += slot->internalSize;
		if ( EF_PROTECT_FREE )
			previousSlot->mode = PROTECTED;

		slot->internalAddress = slot->userAddress = 0;
		slot->internalSize = slot->userSize = 0;
		slot->mode = NOT_IN_USE;
		slot = previousSlot;
		unUsedSlots++;
	}
	if ( nextSlot
	 && (nextSlot->mode == FREE || nextSlot->mode == PROTECTED) ) {
		/* Coalesce next slot with this one. */
		slot->internalSize += nextSlot->internalSize;
		nextSlot->internalAddress = nextSlot->userAddress = 0;
		nextSlot->internalSize = nextSlot->userSize = 0;
		nextSlot->mode = NOT_IN_USE;
		unUsedSlots++;
	}

	slot->userAddress = slot->internalAddress;
	slot->userSize = slot->internalSize;

	/*
	 * Free memory is _always_ set to deny access. When EF_PROTECT_FREE
	 * is true, free memory is never reallocated, so it remains access
	 * denied for the life of the process. When EF_PROTECT_FREE is false, 
	 * the memory may be re-allocated, at which time access to it will be
	 * allowed again.
	 */
	if (slot->mode == PROTECTED)
	    Page_Delete(slot->internalAddress, slot->internalSize);
	else
	    Page_DenyAccess(slot->internalAddress, slot->internalSize);

	if ( !noAllocationListProtection )
		Page_DenyAccess(allocationList, allocationListSize);

        unlock();
}

extern C_LINKAGE void *
realloc(void * oldBuffer, size_t newSize)
{
	void *	newBuffer = malloc(newSize);

        lock();

	if ( oldBuffer ) {
		size_t	size;
		Slot *	slot;

		Page_AllowAccess(allocationList, allocationListSize);
		noAllocationListProtection = 1;
		
		slot = slotForUserAddress(oldBuffer);

		if ( slot == 0 )
			EF_Abort(
			 "realloc(%a, %d): address not from malloc()."
			,oldBuffer
			,newSize);

		if ( newSize < (size = slot->userSize) )
			size = newSize;

		if ( size > 0 )
			memcpy(newBuffer, oldBuffer, size);

		free(oldBuffer);
		noAllocationListProtection = 0;
		Page_DenyAccess(allocationList, allocationListSize);

		if ( size < newSize )
			memset(&(((char *)newBuffer)[size]), 0, newSize - size);
		
		/* Internal memory was re-protected in free() */
	}
	unlock();

	return newBuffer;
}

extern C_LINKAGE void *
malloc(size_t size)
{
        void  *allocation;   
 
        if ( allocationList == 0 ) {
#ifdef _WIN32
		InitializeCriticalSection(&mutex);
#else
                pthread_mutex_init(&mutex, NULL); 
#endif
                initialize();   /* This sets EF_ALIGNMENT */
        }       
        lock();
        allocation=memalign(EF_ALIGNMENT, size); 

        unlock();

	return allocation;
}

extern C_LINKAGE void *
calloc(size_t nelem, size_t elsize)
{
	size_t	size = nelem * elsize;
        void * allocation;
        
        if ( allocationList == 0 ) {
#ifdef _WIN32
		InitializeCriticalSection(&mutex);
#else
                pthread_mutex_init(&mutex, NULL); 
#endif
                initialize();   /* This sets EF_ALIGNMENT */
        }       
        lock();
       
        allocation = malloc(size);
        memset(allocation, 0, size);
        unlock();

	return allocation;
}

/*
 * This will catch more bugs if you remove the page alignment, but it
 * will break some software.
 */
extern C_LINKAGE void *
valloc (size_t size)
{
        void * allocation;
       
        lock();
        allocation= memalign(bytesPerPage, size);
        unlock();
       
        return allocation;
}
