/*
 * (C) 2003-2006 Gabest
 * (C) 2006-2015 see Authors.txt
 *
 * This file is part of MPC-BE.
 *
 * MPC-BE is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * MPC-BE is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#include <dx/d3dx9shader.h>


class CPixelShaderCompiler
{
	typedef HRESULT (WINAPI * D3DXCompileShaderPtr) (
		LPCSTR		pSrcData,
		UINT		SrcDataLen,
		CONST D3DXMACRO* pDefines,
		LPD3DXINCLUDE	pInclude,
		LPCSTR		pFunctionName,
		LPCSTR		pProfile,
		DWORD		Flags,
		LPD3DXBUFFER*	ppShader,
		LPD3DXBUFFER*	ppErrorMsgs,
		LPD3DXCONSTANTTABLE* ppConstantTable);

	typedef HRESULT (WINAPI * D3DXDisassembleShaderPtr) (
		CONST DWORD*	pShader,
		bool		EnableColorCode,
		LPCSTR		pComments,
		LPD3DXBUFFER*	ppDisassembly);

	D3DXCompileShaderPtr m_pD3DXCompileShader;
	D3DXDisassembleShaderPtr m_pD3DXDisassembleShader;

	CComPtr<IDirect3DDevice9> m_pD3DDev;

public:
	CPixelShaderCompiler(IDirect3DDevice9* pD3DDev, bool fStaySilent = false);
	virtual ~CPixelShaderCompiler();

	HRESULT CompileShader(
		LPCSTR pSrcData,
		LPCSTR pFunctionName,
		LPCSTR pProfile,
		DWORD Flags,
		const D3DXMACRO* pDefines,
		IDirect3DPixelShader9** ppPixelShader,
		CString* errmsg = NULL,
		CString* disasm = NULL);
};
