using System;
using SharpDX;
using D2D = SharpDX.Direct2D1;

namespace FooEditEngine
{
    sealed class DrawingEffect : ComObject, IDisposable
    {
        public HilightType Stroke;
        public Color4 Fore;
        public DrawingEffect(HilightType type, Color4 fore)
        {
            this.Stroke = type;
            this.Fore = fore;
        }

        void IDisposable.Dispose()
        {
        }
    }
}
