#	SCCS Id: @(#)endgame.des	3.4	2002/01/19
#	Copyright (c) 1989 by Jean-Christophe Collet
#	Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
#                      and Timo Hakulinen
# NetHack may be freely redistributed.  See license for details.
#
# These are the ENDGAME levels: earth, air, fire, water, and astral.
# The top-most level, the Astral Level, has 3 temples and shrines.
# Players are supposed to sacrifice the Amulet of Yendor on the appropriate
# shrine.

MAZE:"earth",' '
FLAGS: noteleport,hardfloor,shortsighted
#MESSAGE: "Well done, mortal!"
#MESSAGE: "But now thou must face the final Test..."
#MESSAGE: "Prove thyself worthy or perish!"
MESSAGE: "よくやった、定命の者よ！"
MESSAGE: "だが今、汝は最後の試練に立ち向かわねばならぬ…。"
MESSAGE: "汝の価値を示せ！ さもなくばここで滅びることとなる！"

GEOMETRY:center,center
# The player lands, upon arrival, in the
# lower-right cavern.  The location of the
# portal to the next level is randomly chosen.
# This map has no visible outer boundary, and
# is mostly diggable "rock".
MAP
                                                                            
  ...                                                                       
 ....                ..                                                     
 .....             ...                                      ..              
  ....              ....                                     ...            
   ....              ...                ....                 ...      .     
    ..                ..              .......                 .      ..     
                                      ..  ...                        .      
              .                      ..    .                         ...    
             ..  ..                  .     ..                         .     
            ..   ...                        .                               
            ...   ...                                                       
              .. ...                                 ..                     
               ....                                 ..                      
                          ..                                       ...      
                         ..                                       .....     
  ...                                                              ...      
 ....                                                                       
   ..                                                                       
                                                                            
ENDMAP
#  Since there are no stairs, this forces the hero's initial placement
TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
PORTAL:(0,0,75,19),(65,13,75,19),"air"
#  Some helpful monsters.  Making sure a
#  pick axe and at least one wand of digging
#  are available.
MONSTER:'@',"Elvenking",(67,16)
MONSTER:'H',"minotaur",(67,14)
#  An assortment of earth-appropriate nasties
#  in each cavern.
MONSTER:'E',"earth elemental",(52,13),hostile
MONSTER:'E',"earth elemental",(53,13),hostile
MONSTER:'T',"rock troll",(53,12)
MONSTER:'H',"stone giant",(54,12)
#
MONSTER:'S',"pit viper",(70,05)
MONSTER:'&',"barbed devil",(69,06)
MONSTER:'H',"stone giant",(69,08)
MONSTER:''',"stone golem",(71,08)
MONSTER:'&',"pit fiend",(70,09)
MONSTER:'E',"earth elemental",(70,08),hostile
#
MONSTER:'E',"earth elemental",(60,03),hostile
MONSTER:'H',"stone giant",(61,04)
MONSTER:'E',"earth elemental",(62,04),hostile
MONSTER:'E',"earth elemental",(61,05),hostile
MONSTER:'s',"scorpion",(62,05)
MONSTER:'p',"rock piercer",(63,05)
#
MONSTER:'U',"umber hulk",(40,05)
MONSTER:'v',"dust vortex",(42,05)
MONSTER:'T',"rock troll",(38,06)
MONSTER:'E',"earth elemental",(39,06),hostile
MONSTER:'E',"earth elemental",(41,06),hostile
MONSTER:'E',"earth elemental",(38,07),hostile
MONSTER:'H',"stone giant",(39,07)
MONSTER:'E',"earth elemental",(43,07),hostile
MONSTER:''',"stone golem",(37,08)
MONSTER:'S',"pit viper",(43,08)
MONSTER:'S',"pit viper",(43,09)
MONSTER:'T',"rock troll",(44,10)
#
MONSTER:'E',"earth elemental",(02,01),hostile
MONSTER:'E',"earth elemental",(03,01),hostile
MONSTER:''',"stone golem",(01,02)
MONSTER:'E',"earth elemental",(02,02),hostile
MONSTER:'T',"rock troll",(04,03)
MONSTER:'T',"rock troll",(03,03)
MONSTER:'&',"pit fiend",(03,04)
MONSTER:'E',"earth elemental",(04,05),hostile
MONSTER:'S',"pit viper",(05,06)
#
MONSTER:'E',"earth elemental",(21,02),hostile
MONSTER:'E',"earth elemental",(21,03),hostile
MONSTER:'H',"minotaur",(21,04)
MONSTER:'E',"earth elemental",(21,05),hostile
MONSTER:'T',"rock troll",(22,05)
MONSTER:'E',"earth elemental",(22,06),hostile
MONSTER:'E',"earth elemental",(23,06),hostile
#
MONSTER:'S',"pit viper",(14,08)
MONSTER:'&',"barbed devil",(14,09)
MONSTER:'E',"earth elemental",(13,10),hostile
MONSTER:'T',"rock troll",(12,11)
MONSTER:'E',"earth elemental",(14,12),hostile
MONSTER:'E',"earth elemental",(15,13),hostile
MONSTER:'H',"stone giant",(17,13)
MONSTER:''',"stone golem",(18,13)
MONSTER:'&',"pit fiend",(18,12)
MONSTER:'E',"earth elemental",(18,11),hostile
MONSTER:'E',"earth elemental",(18,10),hostile
#
MONSTER:'&',"barbed devil",(02,16)
MONSTER:'E',"earth elemental",(03,16),hostile
MONSTER:'T',"rock troll",(02,17)
MONSTER:'E',"earth elemental",(04,17),hostile
MONSTER:'E',"earth elemental",(04,18),hostile

OBJECT:'`',"boulder",random


MAZE:"air",' '
FLAGS: noteleport,hardfloor,shortsighted
# The following messages are somewhat obtuse, to make then
# equally meaningful if the player can see or not.
#MESSAGE: "What a strange feeling!"
#MESSAGE: "You notice that there is no gravity here."
MESSAGE: "なんと奇妙な感覚だ！"
MESSAGE: "あなたは、ここには重力がないことに気づいた。"
GEOMETRY:center,center
# The player lands, upon arrival, in the
# lower-left area.  The location of the
# portal to the next level is randomly chosen.
# This map has no visible outer boundary, and
# is all "air".
MAP
AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ENDMAP
# Use up and down regions to partition the level into three parts;
# teleportation can't cross from one part into another.
# The up region is where you'll arrive after activating the portal from
# the preceding level; the exit portal is placed inside the down region.
TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up
TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down
PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire"
REGION:(00,00,75,19),lit,"ordinary"
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile

MONSTER:'e',"floating eye",random,hostile
MONSTER:'e',"floating eye",random,hostile
MONSTER:'e',"floating eye",random,hostile

MONSTER:'y',"yellow light",random,hostile
MONSTER:'y',"yellow light",random,hostile
MONSTER:'y',"yellow light",random,hostile

MONSTER:'A',"couatl",random

MONSTER:'D',random,random
MONSTER:'D',random,random
MONSTER:'D',random,random
MONSTER:'D',random,random
MONSTER:'D',random,random

MONSTER:'E',random,random
MONSTER:'E',random,random
MONSTER:'E',random,random
MONSTER:'J',random,random
MONSTER:'J',random,random

MONSTER:'&',"djinni",random,hostile
MONSTER:'&',"djinni",random,hostile
MONSTER:'&',"djinni",random,hostile

MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"fog cloud",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"energy vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile
MONSTER:'v',"steam vortex",random,hostile


MAZE:"fire",' '
FLAGS: noteleport,hardfloor,shortsighted
GEOMETRY:center,center
# The player lands, upon arrival, in the
# lower-right.  The location of the
# portal to the next level is randomly chosen.
# This map has no visible outer boundary, and
# is mostly open area, with lava lakes and bunches of fire traps.
MAP
............................................................................
....LLLLLLLL............L.......................LLL.........................
...LL...................L......................LLLL................LL.......
...L.............LLLL...LL....LL...............LLLLL.............LLL........
.LLLL..............LL....L.....LLL..............LLLL..............LLLL......
..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL......
........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L..
........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL..
....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL
....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL
....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L
.....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL.....
..........LLLL............LL.L.............L....L...LL.........LLL..LLL.....
...........................LLLLL...........LL...L...L........LLLL..LLLLLL...
.....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL.......
.......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........
.........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........
..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........
.................L.............LLLLLL............LL...LLLL.........LL.......
.................................LL....................LL...................
ENDMAP
TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
PORTAL:(0,0,75,19),(65,13,75,19),"water"

TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
#  An assortment of fire-appropriate nasties
MONSTER:'D',"red dragon",random
MONSTER:'&',"balrog",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'v',"fire vortex",random
MONSTER:'d',"hell hound",random
#
MONSTER:'H',"fire giant",random
MONSTER:'&',"barbed devil",random
MONSTER:'d',"hell hound",random
MONSTER:''',"stone golem",random
MONSTER:'&',"pit fiend",random
MONSTER:'E',"fire elemental",random,hostile
#
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'d',"hell hound",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'s',"scorpion",random
MONSTER:'H',"fire giant",random
#
MONSTER:'d',"hell hound",random
MONSTER:'v',"dust vortex",random
MONSTER:'v',"fire vortex",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'d',"hell hound",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:''',"stone golem",random
MONSTER:'S',"pit viper",random
MONSTER:'S',"pit viper",random
MONSTER:'v',"fire vortex",random
#
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'H',"fire giant",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'v',"fire vortex",random
MONSTER:'v',"fire vortex",random
MONSTER:'&',"pit fiend",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'S',"pit viper",random
#
MONSTER:':',"salamander",random,hostile
MONSTER:':',"salamander",random,hostile
MONSTER:'H',"minotaur",random
MONSTER:':',"salamander",random,hostile
MONSTER:'v',"steam vortex",random
MONSTER:':',"salamander",random,hostile
MONSTER:':',"salamander",random,hostile
#
MONSTER:'H',"fire giant",random
MONSTER:'&',"barbed devil",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'v',"fire vortex",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'d',"hell hound",random
MONSTER:'H',"fire giant",random
MONSTER:'&',"pit fiend",random
MONSTER:'E',"fire elemental",random,hostile
MONSTER:'E',"fire elemental",random,hostile
#
MONSTER:'&',"barbed devil",random
MONSTER:':',"salamander",random,hostile
MONSTER:'v',"steam vortex",random
MONSTER:':',"salamander",random,hostile
MONSTER:':',"salamander",random,hostile

OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random
OBJECT:'`',"boulder",random


MAZE:"water",' '
FLAGS: noteleport,hardfloor,shortsighted
#MESSAGE: "You find yourself suspended in an air bubble surrounded by water."
MESSAGE: "あなたは、自分が水に囲まれた気泡の中にいることに気づいた。"
GEOMETRY:center,center
# The player lands upon arrival to an air bubble
# within the leftmost third of the level.  The
# portal to the next level is randomly located in an air
# bubble within the rightmost third of the level.
# Bubbles are generated by special code in mkmaze.c for now.
MAP
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
ENDMAP
TELEPORT_REGION:(0,0,25,19),(0,0,0,0)
PORTAL:(51,0,75,19),(0,0,0,0),"astral"
# A fisherman's dream...
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"kraken",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',"piranha",random
MONSTER:';',"piranha",random
MONSTER:';',"piranha",random
MONSTER:';',"piranha",random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
MONSTER:';',"jellyfish",random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:';',random,random
# These guys feel like home here
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile
MONSTER:'E',"water elemental",random,hostile


MAZE:"astral",' '
FLAGS: noteleport,hardfloor,nommap,shortsighted
#MESSAGE: "You arrive on the Astral Plane!"
#MESSAGE: "Here the High Temples of the aligned gods are located."
#MESSAGE: "You sense alarm, hostility, and excitement in the air!"
MESSAGE: "あなたは天上界にたどり着いた！"
MESSAGE: "ここには神々のおわす上の聖堂がある。"
MESSAGE: "あなたは周囲に張り詰めた警戒の空気、敵意、そして興奮を感じ取った！"
GEOMETRY:center,center
MAP
                              ---------------                              
                              |.............|                              
                              |..---------..|                              
                              |..|.......|..|                              
---------------               |..|.......|..|               ---------------
|.............|               |..|.......|..|               |.............|
|..---------..-|   |-------|  |..|.......|..|  |-------|   |-..---------..|
|..|.......|...-| |-.......-| |..|.......|..| |-.......-| |-...|.......|..|
|..|.......|....-|-.........-||..----+----..||-.........-|-....|.......|..|
|..|.......+.....+...........||.............||...........+.....+.......|..|
|..|.......|....-|-.........-|--|.........|--|-.........-|-....|.......|..|
|..|.......|...-| |-.......-|   -|---+---|-   |-.......-| |-...|.......|..|
|..---------..-|   |---+---|    |-.......-|    |---+---|   |-..---------..|
|.............|      |...|-----|-.........-|-----|...|      |.............|
---------------      |.........|...........|.........|      ---------------
                     -------...|-.........-|...-------                     
                           |....|-.......-|....|                           
                           ---...|---+---|...---                           
                             |...............|                             
                             -----------------                             
ENDMAP
# Rider locations
RANDOM_PLACES:(23,9),(37,14),(51,9)
# Where the player will land on arrival
TELEPORT_REGION:(29,15,45,15),(30,15,44,15)
# Lit courts
REGION:(01,05,16,14),lit,"ordinary",filled,true
REGION:(31,01,44,10),lit,"ordinary",filled,true
REGION:(61,05,74,14),lit,"ordinary",filled,true
# A Sanctum for each alignment
# The shrines' alignments are shuffled for
# each game
REGION:(04,07,10,11),lit,"temple"
REGION:(34,03,40,07),lit,"temple"
REGION:(64,07,70,11),lit,"temple"
ALTAR:(07,09),align[0],sanctum
ALTAR:(37,05),align[1],sanctum
ALTAR:(67,09),align[2],sanctum
# Doors
DOOR:closed,(11,09)
DOOR:closed,(17,09)
DOOR:locked,(23,12)
DOOR:locked,(37,08)
DOOR:closed,(37,11)
DOOR:closed,(37,17)
DOOR:locked,(51,12)
DOOR:locked,(57,09)
DOOR:closed,(63,09)
# Non diggable and phazeable everywhere
NON_DIGGABLE:(00,00,74,19)
NON_PASSWALL:(00,00,74,19)
# Moloch's horde
# West round room
MONSTER:'@',"aligned priest",(18,09),noalign,hostile
MONSTER:'@',"aligned priest",(19,08),noalign,hostile
MONSTER:'@',"aligned priest",(19,09),noalign,hostile
MONSTER:'@',"aligned priest",(19,10),noalign,hostile
MONSTER:'A',"Angel",(20,09),noalign,hostile
MONSTER:'A',"Angel",(20,10),noalign,hostile
MONSTER:'&',"Pestilence",place[0],hostile
# South-central round room
MONSTER:'@',"aligned priest",(36,12),noalign,hostile
MONSTER:'@',"aligned priest",(37,12),noalign,hostile
MONSTER:'@',"aligned priest",(38,12),noalign,hostile
MONSTER:'@',"aligned priest",(36,13),noalign,hostile
MONSTER:'A',"Angel",(38,13),noalign,hostile
MONSTER:'A',"Angel",(37,13),noalign,hostile
MONSTER:'&',"Death",place[1],hostile
# East round room
MONSTER:'@',"aligned priest",(56,09),noalign,hostile
MONSTER:'@',"aligned priest",(55,08),noalign,hostile
MONSTER:'@',"aligned priest",(55,09),noalign,hostile
MONSTER:'@',"aligned priest",(55,10),noalign,hostile
MONSTER:'A',"Angel",(54,09),noalign,hostile
MONSTER:'A',"Angel",(54,10),noalign,hostile
MONSTER:'&',"Famine",place[2],hostile
#
# The aligned horde
#
# We do not know in advance the alignment of the
# player.  The mpeaceful bit will need resetting
# when the level is created.  The setting here is
# but a place holder.
#
# West court
MONSTER:'@',"aligned priest",(12,07),chaos,hostile
MONSTER:'@',"aligned priest",(13,07),chaos,peaceful
MONSTER:'@',"aligned priest",(14,07),law,hostile
MONSTER:'@',"aligned priest",(12,11),law,peaceful
MONSTER:'@',"aligned priest",(13,11),neutral,hostile
MONSTER:'@',"aligned priest",(14,11),neutral,peaceful
MONSTER:'A',"Angel",(11,05),chaos,hostile
MONSTER:'A',"Angel",(12,05),chaos,peaceful
MONSTER:'A',"Angel",(13,05),law,hostile
MONSTER:'A',"Angel",(11,13),law,peaceful
MONSTER:'A',"Angel",(12,13),neutral,hostile
MONSTER:'A',"Angel",(13,13),neutral,peaceful
# Central court
MONSTER:'@',"aligned priest",(32,09),chaos,hostile
MONSTER:'@',"aligned priest",(33,09),chaos,peaceful
MONSTER:'@',"aligned priest",(34,09),law,hostile
MONSTER:'@',"aligned priest",(40,09),law,peaceful
MONSTER:'@',"aligned priest",(41,09),neutral,hostile
MONSTER:'@',"aligned priest",(42,09),neutral,peaceful
MONSTER:'A',"Angel",(31,08),chaos,hostile
MONSTER:'A',"Angel",(32,08),chaos,peaceful
MONSTER:'A',"Angel",(31,09),law,hostile
MONSTER:'A',"Angel",(42,08),law,peaceful
MONSTER:'A',"Angel",(43,08),neutral,hostile
MONSTER:'A',"Angel",(43,09),neutral,peaceful
# East court
MONSTER:'@',"aligned priest",(60,07),chaos,hostile
MONSTER:'@',"aligned priest",(61,07),chaos,peaceful
MONSTER:'@',"aligned priest",(62,07),law,hostile
MONSTER:'@',"aligned priest",(60,11),law,peaceful
MONSTER:'@',"aligned priest",(61,11),neutral,hostile
MONSTER:'@',"aligned priest",(62,11),neutral,peaceful
MONSTER:'A',"Angel",(61,05),chaos,hostile
MONSTER:'A',"Angel",(62,05),chaos,peaceful
MONSTER:'A',"Angel",(63,05),law,hostile
MONSTER:'A',"Angel",(61,13),law,peaceful
MONSTER:'A',"Angel",(62,13),neutral,hostile
MONSTER:'A',"Angel",(63,13),neutral,peaceful
#
# Assorted nasties
MONSTER:'L',random,random,hostile
MONSTER:'L',random,random,hostile
MONSTER:'L',random,random,hostile
MONSTER:'V',random,random,hostile
MONSTER:'V',random,random,hostile
MONSTER:'V',random,random,hostile
MONSTER:'D',random,random,hostile
MONSTER:'D',random,random,hostile
MONSTER:'D',random,random,hostile
