12 const double PAI = 3.1415926535897931;
13 const double DEG = PAI / 180;
16 #include <DXLib/DXLib.h>
19 int main(
int argc,
char* argv[]);
20 using ImageHandle = int;
21 using SoundHandle = int;
22 using ScreenHandle = int;
23 using WindowHandle = int;
24 using StickHandle = int;
25 using FontHandle = int;
26 using ColorData = int;
27 #define NULL_HANDLE -1
29 #pragma comment(lib, "SDL2.lib")
30 #pragma comment(lib, "SDL2main.lib")
31 #pragma comment(lib, "SDL2_image.lib")
32 #pragma comment(lib, "SDL2_mixer.lib")
33 #pragma comment(lib, "SDL2_ttf.lib")
34 #include <SDL2/include/SDL.h>
35 #include <SDL2/include/SDL_image.h>
36 #include <SDL2/include/SDL_mixer.h>
37 #include <SDL2/include/SDL_ttf.h>
39 #include <SDL2/include/SDL2_gfxPrimitives.h>
40 #include <SDL2/include/SDL2_framerate.h>
41 #include <SDL2/include/SDL2_imageFilter.h>
42 #include <SDL2/include/SDL2_rotozoom.h>
44 using ImageHandle = SDL_Texture*;
45 using SoundHandle = Mix_Chunk*;
46 using ScreenHandle = SDL_Renderer*;
47 using WindowHandle = SDL_Window*;
48 using StickHandle = SDL_Joystick*;
49 using FontHandle = TTF_Font*;
50 using ColorData = SDL_Color;
51 #define NULL_HANDLE nullptr