{-# LANGUAGE CPP #-}
-- |
-- Module      : Network.Socket.ByteString.Lazy
-- Copyright   : (c) Bryan O'Sullivan 2009
-- License     : BSD-style
--
-- Maintainer  : bos@serpentine.com
-- Stability   : experimental
-- Portability : POSIX, GHC
--
-- This module provides access to the BSD /socket/ interface.  This
-- module is generally more efficient than the 'String' based network
-- functions in 'Network.Socket'.  For detailed documentation, consult
-- your favorite POSIX socket reference. All functions communicate
-- failures by converting the error number to 'System.IO.IOError'.
--
-- This module is made to be imported with 'Network.Socket' like so:
--
-- > import Network.Socket
-- > import Network.Socket.ByteString.Lazy
-- > import Prelude hiding (getContents)
--
module Network.Socket.ByteString.Lazy (
    -- * Send data to a socket
    send
  , sendAll
    -- * Receive data from a socket
  , getContents
  , recv
  ) where

import           Data.ByteString.Lazy.Internal (ByteString(..), defaultChunkSize)
import           Network.Socket                (ShutdownCmd (..), shutdown)
import           Prelude                       hiding (getContents)
import           System.IO.Unsafe              (unsafeInterleaveIO)
import           System.IO.Error               (catchIOError)

#if defined(mingw32_HOST_OS)
import Network.Socket.ByteString.Lazy.Windows  (send, sendAll)
#else
import Network.Socket.ByteString.Lazy.Posix    (send, sendAll)
#endif

import qualified Data.ByteString               as S
import qualified Network.Socket.ByteString     as N
import           Network.Socket.Imports
import           Network.Socket.Types

-- -----------------------------------------------------------------------------
-- Receiving
-- | Receive data from the socket.  The socket must be in a connected
-- state.  Data is received on demand, in chunks; each chunk will be
-- sized to reflect the amount of data received by individual 'recv'
-- calls.
--
-- All remaining data from the socket is consumed.  When there is no
-- more data to be received, the receiving side of the socket is shut
-- down.  If there is an error and an exception is thrown, the socket
-- is not shut down.
getContents
    :: Socket -- ^ Connected socket
    -> IO ByteString -- ^ Data received
getContents s = loop
  where
    loop = unsafeInterleaveIO $ do
        sbs <- N.recv s defaultChunkSize
        if S.null sbs
            then do
              shutdown s ShutdownReceive `catchIOError` const (return ())
              return Empty
            else Chunk sbs <$> loop

-- | Receive data from the socket.  The socket must be in a connected
-- state.  This function may return fewer bytes than specified.  If
-- the received data is longer than the specified length, it may be
-- discarded depending on the type of socket.  This function may block
-- until a message arrives.
--
-- If there is no more data to be received, returns an empty 'ByteString'.
recv
    :: Socket -- ^ Connected socket
    -> Int64 -- ^ Maximum number of bytes to receive
    -> IO ByteString -- ^ Data received
recv s nbytes = chunk <$> N.recv s (fromIntegral nbytes)
  where
    chunk k | S.null k  = Empty
            | otherwise = Chunk k Empty
