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#ifndef UI_OZONE_PLATFORM_EGLFS_OZONE_PLATFORM_EGLFS_H_
#define UI_OZONE_PLATFORM_EGLFS_OZONE_PLATFORM_EGLFS_H_

#if defined(USE_OZONE)

#include "ui/ozone/public/ozone_platform.h"

#include "surface_factory_qt.h"

namespace ui {

class DeviceManager;
class EventFactoryEvdev;
class CursorFactoryOzone;

class OzonePlatformEglfs : public OzonePlatform {
 public:
  OzonePlatformEglfs();
  virtual ~OzonePlatformEglfs();

  virtual ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() override;
  virtual ui::CursorFactoryOzone* GetCursorFactoryOzone() override;
  virtual GpuPlatformSupport* GetGpuPlatformSupport() override;
  virtual GpuPlatformSupportHost* GetGpuPlatformSupportHost() override;
  virtual scoped_ptr<PlatformWindow> CreatePlatformWindow(
      PlatformWindowDelegate* delegate,
      const gfx::Rect& bounds) override;
  virtual scoped_ptr<ui::NativeDisplayDelegate> CreateNativeDisplayDelegate() override;
  virtual base::ScopedFD OpenClientNativePixmapDevice() const override;
  virtual ui::InputController* GetInputController() override;
  virtual scoped_ptr<ui::SystemInputInjector> CreateSystemInputInjector() override;
  virtual ui::OverlayManagerOzone* GetOverlayManager() override;

 private:
  virtual void InitializeUI() override;
  virtual void InitializeGPU() override;
  scoped_ptr<DeviceManager> device_manager_;

  scoped_ptr<QtWebEngineCore::SurfaceFactoryQt> surface_factory_ozone_;
  scoped_ptr<CursorFactoryOzone> cursor_factory_ozone_;
  scoped_ptr<EventFactoryEvdev> event_factory_ozone_;

  scoped_ptr<GpuPlatformSupport> gpu_platform_support_;
  scoped_ptr<GpuPlatformSupportHost> gpu_platform_support_host_;
  scoped_ptr<InputController> input_controller_;
  scoped_ptr<OverlayManagerOzone> overlay_manager_;

  DISALLOW_COPY_AND_ASSIGN(OzonePlatformEglfs);
};

// Constructor hook for use in ozone_platform_list.cc
OzonePlatform* CreateOzonePlatformEglfs();

}  // namespace ui

#endif // defined(USE_OZONE)
#endif // UI_OZONE_PLATFORM_EGLFS_OZONE_PLATFORM_EGLFS_H_
