/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "pink/archive.h"
#include "pink/objects/actions/action.h"
#include "pink/objects/actors/actor.h"

namespace Pink {

void Action::deserialize(Archive &archive) {
	NamedObject::deserialize(archive);
	_actor = static_cast<Actor *>(archive.readObject());
}

bool Action::initPalette(Screen *screen) {
	return false;
}

void Action::pause(bool paused) {}

Coordinates Action::getCoordinates() {
	return Coordinates();
}


} // End of namespace Pink
