/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GRIM_SCXTRACK_H
#define GRIM_SCXTRACK_H

#include "common/str.h"
#include "common/stream.h"

#include "engines/grim/emi/sound/track.h"

namespace Audio {
	class AudioStream;
	class SoundHandle;
}

namespace Grim {

class SCXTrack : public SoundTrack {
public:
	SCXTrack(Audio::Mixer::SoundType soundType);
	~SCXTrack();
	bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
	bool isPlaying() override;
	Audio::Timestamp getPos() override;
	bool play() override;
	void setLooping(bool looping) override;

private:
	bool _looping;
};

}
#endif
