/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GRIM_HOTSPOT_H
#define GRIM_HOTSPOT_H

#include "common/endian.h"

#include "engines/grim/pool.h"

#include "math/rect2d.h"

namespace Grim {

class Hotspot : public PoolObject<Hotspot> {
public:
	Hotspot(const Common::String &name, int x, int y, int width, int height);
	~Hotspot();

	static int32 getStaticTag() { return MKTAG('H','O','T','S'); }

//private:
	Common::String _name;
	int _x;
	int _y;
	int _width;
	int _height;
	Math::Rect2d _rect;
};

}

#endif
