/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_GAME_CREDITS_H
#define TETRAEDGE_GAME_CREDITS_H

#include "tetraedge/te/te_lua_gui.h"
#include "tetraedge/te/te_curve_anim2.h"
#include "tetraedge/te/te_color.h"
#include "tetraedge/te/te_3d_object2.h"

namespace Tetraedge {

class Credits {
public:
	Credits();

	void enter(bool flag);
	void leave();

private:
	bool onAnimFinished();
	bool onBackgroundAnimFinished();
	bool onBackgroundAnimFinishedSyb1();
	bool onBackgroundAnimFinishedSyb2();
	bool onPadButtonUp(uint button);
	bool onQuitButton();

	TeTimer _timer;
	TeLuaGUI _gui;
	TeCurveAnim2<Te3DObject2, TeColor> _curveAnim;
	Common::Array<double> _doubleArr;
	int _animCounter;
	bool _returnToOptions; // if true, return to OptionsMenu instead of MainMenu.
};

} // end namespace Tetraedge

#endif // TETRAEDGE_GAME_CREDITS_H
