/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */
#ifndef DRAGONS_MINIGAME3_H
#define DRAGONS_MINIGAME3_H

namespace Dragons {

class DragonsEngine;

class Minigame3 {
private:
	DragonsEngine *_vm;
public:
	Minigame3(DragonsEngine *vm);

	void run();
private:
	void updateBackgroundLayerOffset(uint32 layerNumber, int16 xOffset, int16 yOffset);
	void fun_80017f70_paletteRelated(uint16 unk);
	void fun_80017ef0();

};

} // End of namespace Dragons

#endif //DRAGONS_MINIGAME3_H
