/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */


#include "common/endian.h"

namespace Scumm {

void smushDecodeUncompressed(byte *dst, const byte *src, int left, int top, int width, int height, int pitch) {
	if (width == 0 || height == 0)
		return;

	dst += left * pitch + top;

	while (height--) {
		memcpy(dst, src, width);
		src += width;
		dst += pitch;
	}
}

} // End of namespace Scumm
