/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef NUVIE_FILES_U6BMP_H
#define NUVIE_FILES_U6BMP_H

#include "ultima/shared/std/string.h"

#include "ultima/nuvie/files/u6_shape.h"

namespace Ultima {
namespace Nuvie {

class U6Bmp: public U6Shape {
private:
	unsigned char *data;

public:

	U6Bmp();
	~U6Bmp() override;

	bool load(const Common::Path &filename) override;

};

} // End of namespace Nuvie
} // End of namespace Ultima

#endif
