/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_GAME_YOUKI_MANAGER_H
#define TETRAEDGE_GAME_YOUKI_MANAGER_H

#include "common/str.h"
#include "tetraedge/te/te_timer.h"


namespace Tetraedge {

class YoukiManager {
public:
	YoukiManager();

	void setFollowKate(bool val) { _followKate = val; }
	void reset();
	void update();

private:
	bool onAnimFinished(const Common::String &anim);
	bool onMoveFinished();

	TeTimer _timer;
	bool _followKate;
	bool _allowUpdate;
	bool _isAssitAnim;
	bool _isWalking;

};

} // end namespace Tetraedge

#endif // TETRAEDGE_GAME_YOUKI_MANAGER_H
