/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * This file is dual-licensed.
 * In addition to the GPLv3 license mentioned above, this code is also
 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
 * full text of the license.
 *
 */

#ifndef GOB_OBSOLETE_H
#define GOB_OBSOLETE_H

static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
	{"ajworld", "adibou1", Common::kPlatformUnknown},
	{"gob1cd", "gob1", Common::kPlatformDOS},
	{"gob1mac", "gob1", Common::kPlatformMacintosh},
	{"gob2cd", "gob2", Common::kPlatformDOS},
	{"gob3cd", "gob3", Common::kPlatformDOS},
	{"pierresmagiques", "magicstones", Common::kPlatformWindows},
	{0, 0, Common::kPlatformUnknown}
};

#endif // GOB_OBSOLETE_H
