/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GRIM_SOUND_H
#define GRIM_SOUND_H

#include "engines/grim/savegame.h"

namespace Grim {

class EMISound;

class SoundPlayer {
public:
	bool startVoice(const char *soundName, int volume = 127, int pan = 64);
	bool getSoundStatus(const char *soundName);
	void stopSound(const char *soundName);
	int32 getPosIn16msTicks(const char *soundName);

	void setVolume(const char *soundName, int volume);
	void setPan(const char *soundName, int pan);

	void setMusicState(int stateId);
	void flushTracks();
	// Save/Load:
	void restoreState(SaveGame *savedState);
	void saveState(SaveGame *savedState);
};

extern SoundPlayer *g_sound;

} // end of namespace Grim

#endif
