/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_TE_TE_MARKER_H
#define TETRAEDGE_TE_TE_MARKER_H

#include "tetraedge/te/te_camera.h"
#include "tetraedge/te/te_button_layout.h"
#include "tetraedge/te/te_vector3f32.h"

namespace Tetraedge {

// Note: Only used in Amerzone
class TeMarker : public TeObject {
public:
	TeMarker();

	void active(bool val);
	void update(TeCamera &camera);
	void visible(bool val);

	TeButtonLayout &button() { return _button; }
	TeVector3f32 &loc() { return _loc; }

	void setZLoc(float f) { _zLoc = f; }

private:
	bool _visible;
	bool _isActive;
	float _zLoc;
	TeVector3f32 _loc;
	// Note: this is a TeSpriteButton in the original, updated
	// to use the newer ButtonLayout
	TeButtonLayout _button;
};

} // end namespace Tetraedge

#endif // TETRAEDGE_TE_TE_MARKER_H
