/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ultima/nuvie/core/nuvie_defs.h"

namespace Ultima {
namespace Nuvie {

#ifndef WITHOUT_DEBUG

void u6debug(bool no_header, const DebugLevelType level, const char *format, ...) {
	va_list va;
	va_start(va, format);
	Common::String output = Common::String::vformat(format, va);
	va_end(va);

	::debugN(level, "%s", output.c_str());
}

#endif

} // End of namespace Nuvie
} // End of namespace Ultima
