/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef BLADERUNNER_LIGHTS_H
#define BLADERUNNER_LIGHTS_H

#include "bladerunner/bladerunner.h"
#include "bladerunner/color.h"
#include "bladerunner/light.h"

#include "common/stream.h"

namespace BladeRunner {

class Lights {
	friend class Debugger;
	friend class SliceRendererLights;

	BladeRunnerEngine *_vm;

	Color                  _ambientLightColor;
	Common::Array<Light *> _lights;
	int                    _frame;

public:
	Lights(BladeRunnerEngine *vm);
	~Lights();

	void read(Common::ReadStream *stream, int frameCount);
	void readVqa(Common::ReadStream *stream);

	void reset();

	void setupFrame(int frame);

private:
	void removeAnimated();
};

} // End of namespace BladeRunner

#endif
