/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TITANIC_MOTION_CONTROL_MARKED_H
#define TITANIC_MOTION_CONTROL_MARKED_H

#include "titanic/star_control/motion_control.h"
#include "titanic/star_control/flight_manager_marked.h"

namespace Titanic {

class FMatrix;
class FVector;

class CMotionControlMarked : public CMotionControl {
private:
	CMarkedAutoMover _autoMover;
public:
	CMotionControlMarked(const CNavigationInfo *src);
	~CMotionControlMarked() override {}

	/**
	 * Move the mover from an old position and orientation to a new
	 * position and orientation
	 */
	void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
		const FMatrix &oldOrientation, const FMatrix &newOrientation) override;

	/**
	 * Update the passed position and orientation matrix
	 */
	void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) override;
};

} // End of namespace Titanic

#endif /* TITANIC_MOTION_CONTROL_MARKED_H */
